Tag: The Foundlings

  • In the Foundlings world, power is never simple. It’s not strength, not dominance, not the ability to bend the world to your will. Power here is relational — a living current shaped by connection, consent, lineage, and choice.

    Some characters are born with power they don’t understand. Some inherit power they never wanted. Some build it slowly, through devotion, craft, or sheer stubbornness. And some discover that the power they feared in themselves was never meant to be destructive — only transformative.

    Power in this world always has a cost. A price. A consequence. A shadow.

    But it also has a pulse — a rhythm that reveals who a character truly is when everything else is stripped away.

    For some, power is a whisper. For others, a storm. For a few, it’s the quiet, unwavering decision to protect what they love, no matter the odds.

    In Foundlings, power is not what you hold. It’s what you choose.

    What kind of power would choose you in this world?

  • Every character in our stories has a moment — sometimes tiny, sometimes catastrophic — that becomes their origin point. The moment the world shifted. The moment they realized they couldn’t go back. The moment they became themselves.

    For some, it’s a loss. For others, a meeting. For others still, it’s a quiet decision no one else noticed.

    Origins shape how they love, how they trust, how they protect, how they break, and how they heal. They’re the compass they carry even when they don’t know they’re carrying it.

    Origins aren’t where a story starts. They’re where a character begins.

    Which character’s origin in the Foundlings world stays with you the most?

  • Names are never just labels in the Foundlings world. They’re spells, shields, invitations, and sometimes weapons. A given name, a chosen name, a name whispered only to the corvids—each one carries a different kind of magic. Today’s N post is all about how names shape identity, power, and belonging in this universe.

    True names

    The name that holds the core of a person’s magic. Only a few beings (or birds) can speak or hear them safely. Knowing someone’s true name is intimacy and leverage.

    Chosen names

    Names taken later in life as an act of self‑definition. A chosen name can shift how a character’s magic presents—sharper, softer, louder, quieter. Found families and bookshops honoring chosen names is its own everyday ritual.

    Names as spells

    Names written, crossed out, rewritten—each version leaving a magical residue. Corvids “naming” someone through sound, feeling, or flight pattern. And the tension of what happens when someone refuses the name they were given.

    In Foundlings, names are living things. They grow, molt, and sometimes demand to be remade.

    If corvids named you, what would they call you?

  • Magic in the Foundlings world isn’t a weapon or a hierarchy — it’s a living, breathing ecosystem. It’s relational. It’s sensory. It’s shaped by identity, emotion, and the quiet agreements between clans, mages, shifters, and ordinary people. Today’s M post is all about the magic system at the heart of this universe and why it works the way it does.

    1. Magic as relationship

    • Magic responds to connection, not dominance.
    • Corvids amplify or dampen magic depending on trust.
    • Foundlings learn early that magic is a conversation, not a command.
    • Magic is just as much about creating space for each other as it is about big, flashy actions. It’s built in the small silences, the interstitial spaces, the liminal threshold at dusk and the new light of dawn.

    2. Magic as identity

    • Queer magic presents differently — softer, sharper, more fluid, more adaptive.
    • Chosen names, chosen families, and chosen paths all shift magical resonance.
    • A character’s magic grows as they grow into themselves.

    3. Magic as sensory experience

    • Feathers, ink, breath, heartbeat, shadow, light — magic has texture.
    • Some characters feel it as warmth, others as pressure, others as sound.
    • Corvids perceive magic in patterns of air and movement.

    Here’s a brief snippet from The Foundlings, Book 1, Caden: As the Crow Flies. In it, Caden first meets his inner crow – since he’s a dormant shifter, he doesn’t physically shift form. But he absolutely has a crow shape. Take look:

    “Imagine the blue sky. See the branch above us? Picture the two of us perched there. Feel your claws gripping the wood, the wind in your feathers. Now turn your head and see me.”

    Caden blinked, and suddenly he was on the branch beside a huge, slightly mangy raven. He glanced down at his own feet and saw smaller talons gripping the branch. His claws were much cuter than the raven’s.

    “We’re going to push off and fly,” Jimmy said. “Your body is safe below us.”

    Caden glanced down and saw himself sitting on the grass, blissed out. Aaron wandered over, plucked the joint from his fingers, and took a long drag.

    Moocher.

    “One, two, three. Let’s fly.”

    Caden launched. He flapped wildly at first, but Jimmy’s calm voice steadied him. A breeze caught his wings, lifting him into a smooth glide. He laughed and then felt a strong snap take place inside him, deep in his chest.

    It was more. It was his crow.

    4. Magic as softness

    • Not all power is loud.
    • Quiet magic, which we’ll talk about more in our Q post, is often the strongest.
    • Healing, protection, sanctuary, and belonging are all forms of magic.

    Magic in Foundlings is less about what you can do and more about who you are becoming. It grows with you, shifts with you, and sometimes surprises you — the way all living things do.

    If you discovered your own inner animal or magical form, what do you think it would be?

  • Every world has its stories, but the Foundlings’ world has Lore — the kind that hums under the floorboards, curls in the rafters, and settles into the seams of everyday magic.

    Lore isn’t a textbook or a grand chronicle. It’s the whispered version of history: the tales told around hearths, the warnings passed from fledgling to mentor, the half‑remembered myths that shape how people move through the world. It’s the stories characters believe, even when they’re not sure why.

    Some Lore is old — older than the Clans, older than the first corvid auguries, older than the names anyone still speaks aloud. Some Lore is new, forming itself in real time as the Foundlings make choices that will ripple outward for generations.

    And some Lore is personal: the story you tell yourself about who you are, where you come from, and what kind of magic lives in your bones.

    Lore is the connective tissue of the world — the way characters understand themselves, each other, and the forces that shaped them long before they were born. It’s not about accuracy; it’s about meaning. And meaning is its own kind of magic.

    What piece of Lore would your character cling to — even if no one else believes it?

  • In the Foundlings universe, kinship is more than family — it’s magic.

    Corvid clans form through shared history and shared power. Shamans weave kinship threads that bind communities. Mates bond through instinct, magic, and choice. And found family grows in the spaces between — the people who choose each other when the world doesn’t.

    Kinship is the structure beneath everything: the alliances, the loyalties, the quiet promises, the fierce protectiveness, the way magic recognizes magic and says, “You belong with us.”

    In a world shaped by feathers, omens, and old power, kinship is the oldest magic of all.

    What does kinship mean to you in your own life?

  • A silhouetted hand reaching toward a bright sun in a clear sky, with rays of light radiating outward.
    Magic” by Bohman is licensed under CC BY 2.0.

    Joining is one of the most foundational, misunderstood, and quietly powerful magics in the Foundlings universe. It’s not bonding. It’s not imprinting. It’s not ownership. It’s the opposite.

    Joining is the magic of connection without collapse.

    It’s the moment when two people — or a person and a place, or a person and a community — choose to align their magic without losing themselves. Margret teaches it early, but she teaches it slowly, because Foundlings often come from places where connection meant danger, obligation, or erasure.

    Joining is the first magic that says: You can be with others without disappearing.

    Some Joinings are temporary:

    • a shared spell
    • a healing circle
    • a night around the hearth when everyone’s magic settles into the same rhythm

    Some Joinings are long‑term:

    • a coven
    • a shifter pack
    • a chosen family
    • a community that holds you through the winter

    And some Joinings are sacred:

    • the moment a Foundling realizes they are no longer alone
    • the moment they feel the world respond to their presence
    • the moment they choose to stay

    Joining doesn’t fuse people together. It lets them breathe together.

    It’s the magic of resonance — of finding the people whose presence steadies your hands, slows your heartbeat, and reminds your bones that belonging is possible.

    Joining is how Foundlings learn that connection can be safe. It’s how they learn that they don’t have to carry everything alone. It’s how they begin to build the lives they were always meant to have.

  • Image used under Creative Commons license.

    Invocation is one of the oldest forms of magic in the Foundlings universe, but it’s also one of the quietest. It isn’t about summoning storms or calling down lightning. It’s about calling yourself back.

    Every Foundling learns invocation long before they learn glamour or shifting or any of the flashier magics. Margret teaches it first, usually over tea, usually when someone is shaking too hard to hold the cup.

    Invocation is the magic of naming what you need.

    Sometimes it’s as simple as breathing in and saying, Warmth. Sometimes it’s a whisper: Safety. Sometimes it’s a roar: Mine.

    Invocation isn’t about asking the world for permission. It’s about aligning your magic with your intention — calling your scattered pieces home, gathering your strength, and anchoring yourself in the present moment.

    Some invocations are spoken. Some are sung. Some are silent, felt only in the bones.

    Shamans use invocation to steady the pathways between worlds. Witches use it to wake their craft. Shifters use it to ease the transition between forms. Foundlings use it to remember they are not alone.

    Invocation is the first magic that says: You belong here. You get to choose yourself.

    And once a Foundling learns to invoke their own name — truly invoke it — the world begins to shift around them, making space for who they are becoming.

  • A stone hearth with a glowing fire, a rocking chair, and snow visible outside the window.
    Image used under Creative Commons license (CC0).

    Every clan has a hearth, but not all hearths are made of stone.

    Some are literal — a firepit ringed with river rock, a woodstove that never quite stops humming, a kitchen table worn smooth by elbows and laughter. But most hearths in the Foundlings universe are made of something quieter: intention, safety, and the steady presence of people who refuse to let you go cold again.

    A hearth is the first thing Margret builds when she takes in a new Foundling. Not a physical structure, but a container — a place where someone can thaw. Where they can eat without flinching. Where they can sleep without listening for footsteps. Where they can remember what it feels like to be held in a world that once tried to unmake them.

    Hearth magic isn’t flashy. It doesn’t glow or spark or ripple the air. It’s the magic of warmth, of belonging, of you’re safe here, love whispered into the bones of a space until the walls believe it.

    Every hearth has its own flavor:

    • Gareth’s is all cedar smoke and quiet watchfulness
    • Caden’s is laughter, tea, and the soft rustle of feathers
    • Nora’s is a pot of something simmering, always enough for one more
    • Lynnie’s is blankets, mismatched mugs, and the kind of silence that heals

    A hearth is a promise: You don’t have to earn your place. You already have one.

    And once a Foundling has stood at a hearth — truly stood there, warmed through, fed, seen — something in them changes. They stop bracing for the door to slam. They stop shrinking themselves to fit. They start imagining a future that includes them.

    Hearths don’t just keep the cold out. They teach you how to stay.

  • A cat wearing a pink and white onesie sits on a perch by a window.
    G is for Glamour… or at least for trying.

    Glamour gets a bad reputation in most fantasy worlds. It’s treated like a trick, a mask, a way to hide what you really are. In the Foundlings universe, glamour is the opposite — it’s how you tell the truth.

    Glamour is the magic of presentation, the spellwork of being seen the way you choose to be seen. It’s the shimmer that rises when a shifter lets their feathers show in their hair, or when a witch’s tattoos glow faintly under moonlight. It’s the way a shaman’s eyes catch the light when their magic stirs, even if they’re trying to pretend they’re just a normal person buying coffee.

    Glamour isn’t deception. It’s agency.

    For Foundlings, glamour is often the first magic they learn after being rescued — not because it’s flashy, but because it’s grounding. It helps them feel at home in their own skin again. It lets them decide how much of their magic to reveal, and to whom. It’s a boundary, a shield, and a celebration all at once.

    Some use glamour to soften their edges. Some use it to sharpen them. Some use it to make their hair look better on humid days (looking at you, Aaron).

    But all glamour has one thing in common: It’s a declaration. A quiet, powerful I am here, spoken in color, light, and intention.

    In a world that tried to erase them, Foundlings use glamour to write themselves back into the story — beautifully, boldly, and on their own terms.